Guillem Dominguez

My Portfolio

Slave I - Stargames


Slave I was the third year university project. The first time I was part of a big project as the team was formed by 18 people. The game is a cooperative space shooter with the look and feel of a Star Wars game but developed in our own 3D engine . I was in charge of the level design, including missions, cut scenes and dialogue.

If I left you wanting more, here is the official webpage of the game:Slave One Web

And my personal contribution:Guillem Dominguez

Zelda Legends -

CatPad Games


Zelda Legends is a local 2vs2 Battle Arena based on (and as a tribute to) The Legend of Zelda: A Link to the Past. I was in charge of the QA of the game and also as an assistant designer/programmer. Most of the QA job was organizational to minimize future errors, designing contention plans and managing the bug distribution. Developed in own 2D engine (C++)

To know more about this project:ZeldaLegends Web

And my personal contribution:Guillem Dominguez

Unreal Tournament-

CTF map


CTF-Dune is a multiplayer Capture the Flag map done in Unreal Tournament. It was a 2 week project to test multiplayer level design concepts.

The whole project was monitored and reported. Wiki Available:CTF-Dune Wiki

AugmentedKeroro


Augmented Keroro is an AR arcade game for mobile devices. Both players compete to avoid the obstacles, making their avatars jump with vuforia markers. Developed in Unity3D

The link to the repository:Github Repository

Get to know me a bit better!


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Guillem Domínguez Ruiz de Villa

Videogame developer

My name is Guillem Dominguez, and I’m a 28 year old Game Designer and Developer from Barcelona.

After studying a Videogame develoment Bachelor's degree at UPC (Universitat Politècnica de Catalunya)

I've joined the casual mobile game industry at King. With 5 years of experience on Game and Level Design and scripting.

Contact


If you want to, you can contact me by sending an e-mail:

gdrdvilla@gmail.com